![]() That sort of wild, cheer-inducing sequence makes SoulCalibur 6 perfect for casual fighting game fans, coupling perfectly with the weapon-based focus of the game. To see this content please enable targeting cookies. Battles are balanced and crisp, and the game's penchant for sensing when close calls are incoming in order to deploy nerve-wracking, exciting slow motion sequences honestly never gets old. Tekken has perhaps always been the more balanced series, but it feels like lessons learned in the excellent Tekken 7 have this time made their way across to their tale of souls and swords. The important thing is that this is a better, more confident game than its direct predecessor in practically every sense. Guest fighter Geralt of Rivia is also a joy to play as - even in a completely different style of game he moves in a style and tempo that is fully in keeping with his appearances in the Witcher - and that same level of attention has been put into all characters, even if some do appear to be reusing some of the work from the decent-but-flawed SoulCalibur 5. For my money, the SoulCalibur series' focus on different weapons and their attached fighting styles makes for one of the most inherently varied casts in fighting games, and that's no less true here. 21 is a decent number it's comparable to SoulCalibur 2, is more than the initial 2016 release of Street Fighter 5 and more than SoulCalibur, a game which I consider a high watermark both for the series and fighting games in general. More DLC will follow, too, including a season pass that sources have led us to believe will include another guest character and a range of series staples that didn't make the initial cut. There's a respectable 21 character slots in the base game, though much fuss has already rightly been made of the fact that one fan favourite character is already available as day-one DLC. The result is an immediately more confident and fun release. ![]() Cues and systems have been ported over from the wildly successful Tekken 7, too, while the developers have clearly focused their backwards consideration on SoulCalibur and SoulCalibur 2, the most beloved entries in the series. Part of the success appears to be down to focus: there are less characters and less stages in SoulCalibur 6 than in its predecessor, but that allows the existing cast to breathe. The near-brush with death appears to have done Namco's second-string 3D fighter a whole lot of good however, as SoulCalibur 6 is infused with the sort of energy and heart that the series hasn't had since its classic second entry. Hopefully, SoulCalibur VIwill return to the glory days of the Dreamcast era.For a "tale of souls and swords," soul was unfortunately what the SoulCalibur series seemed to be lacking most around the release of SoulCalibur 5. The last real installment was SoulCalibur Vin 2012, which didn’t exactly set the world on fire due to how little the game had to offer, especially compared to its predecessors. The series has continued to focus on the quest for the evil sword ever since. This would lead to the sequel SoulCalibur, which would hold onto the branding for all the later installments. The game’s story takes place in 1584 and centers around armed warriors from around the world fighting over the rights to a cursed sword known as Soul Edge, then wielded by a possessed pirate. The Soulseries began back in 1995 with the exceptional Soul Edge, renamed Soul Blade on consoles. Luckily, The 2017 Game Awards announced the return of the franchise! Considering how the fighting game genre has been able to make a comeback these last few years, one question that’s been brought up quite a bit is, “Where’s SoulCalibur?” Bandai Namco’s second fighting game cash cow used to be a huge deal, but it’s been years since the last installment kind of crapped the bed.
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